DEEJAY
1. OPENING MOVES
i. fierce air slasher
ii. wait for opponent to act
iii. cr.roundhouse
2. BUILDING SUPER METER
i. builds fast enough through regular fighting
3. STRINGS
i. crossup forward ----> cr.jab ----> (cr.short) > (hit confirm) machine gun upper
| |`--> strong throw
`--> strong throw
ii. j.jab ----> cr.short > (hit confirm) machine gun upper
`--> strong throw
iii. jab air slasher ----> strong throw
|`--> cr.forward > cr.roundhouse > air slasher
`--> st.short ----> strong throw
|`--> cr.forward > cr.roundhouse ----> cr.roundhouse
| `--> air slasher
`--> cr.roundhouse ----> cr.roundhouse
`--> air slasher
iv. crossup forward ----> cr.short ----> cr.short x 1~2 > far st.short > fierce air slasher
| `--> st.short ----> close st.strong ----> roundhouse double rolling sobat
| | `--> air slasher
| |`--> strong throw
| `--> cr.forward
`--> strong throw
4. COMBOS
i. crossup forward > cr.fierce > machine gun upper
ii. j.roundhouse > st.strong > double rolling sobat
5. HANDLING PROJECTILES
i. air slasher
ii. neutral jump
iii. block
iv. cr.roundhouse > roundhouse upkicks
6. REVERSALS
i. roundhouse upkicks
ii. machine gun upper
iii. short double rolling sobat
iv. super
7. ANTI-AIRS
i. upkicks
ii. close st.strong
iii. far st.fierce
iv. cr.forward
v. cr.roundhouse
vi. cr.fierce
8. CROSSUPS
i. j.forward
ii. j.roundhouse