DEEJAY
1. OPENING MOVES
 i. fierce air slasher
 ii. wait for opponent to act
 iii. cr.roundhouse

2. BUILDING SUPER METER
 i. builds fast enough through regular fighting

3. STRINGS
 i. crossup forward ----> cr.jab ----> (cr.short) > (hit confirm) machine gun upper
		    |		 |`--> strong throw
		     `--> strong throw
 ii. j.jab ----> cr.short > (hit confirm) machine gun upper
  	    `--> strong throw
 iii. jab air slasher ----> strong throw
		      |`--> cr.forward > cr.roundhouse > air slasher
		       `--> st.short ----> strong throw
				     |`--> cr.forward > cr.roundhouse ----> cr.roundhouse
				     |				       `--> air slasher
				      `--> cr.roundhouse ----> cr.roundhouse
							  `--> air slasher
 iv. crossup forward ----> cr.short ----> cr.short x 1~2 > far st.short > fierce air slasher
		     |		     `--> st.short ----> close st.strong ----> roundhouse double rolling sobat
		     |				   |			  `--> air slasher
		     |				   |`--> strong throw
		     |				    `--> cr.forward
		      `--> strong throw

4. COMBOS
 i. crossup forward > cr.fierce > machine gun upper
 ii. j.roundhouse > st.strong > double rolling sobat

5. HANDLING PROJECTILES
 i. air slasher
 ii. neutral jump
 iii. block
 iv. cr.roundhouse > roundhouse upkicks

6. REVERSALS
 i. roundhouse upkicks
 ii. machine gun upper
 iii. short double rolling sobat
 iv. super

7. ANTI-AIRS
 i. upkicks
 ii. close st.strong
 iii. far st.fierce
 iv. cr.forward
 v. cr.roundhouse
 vi. cr.fierce

8. CROSSUPS
 i. j.forward
 ii. j.roundhouse